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1988-09-05
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67KB
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3,150 lines
MAXIMUM_SCORE 350
STARTING_ROOM 141
ROOM 141
End of road
NORTH 6
EAST 3
SOUTH 4
WEST 2
ENTER 3
END_ROOM
ROOM_DESCR 141
You are standing at the end of a road before a small brick building. Around
you is a forest. A small stream flows out of the building and down a gully to
the south.
END_ROOM_DESCR
ROOM 2
Hill by road
NORTH 5
EAST 141
SOUTH 4
SOUTHEAST 141
END_ROOM
ROOM_DESCR 2
You have walked up a hill, still in the forest. The road slopes back down the
other side of the hill. There is a building in the distance.
END_ROOM_DESCR
TREASURE_ROOM 3
ROOM 3
Inside building
EXIT 141
WEST 141
END_ROOM
ROOM_DESCR 3
You are inside a building, a well house for a large spring. The stream
bubbles up out of the ground and flows out the side of the building through a
pair of 1 foot diameter sewer pipes.
END_ROOM_DESCR
ROOM 4
Valley
NORTH 141
EAST 6
SOUTH 7
WEST 2
NORTHEAST 6
END_ROOM
ROOM_DESCR 4
You are in a valley in the forest beside a stream tumbling along a rocky bed.
END_ROOM_DESCR
ROOM 5
Forest
NORTH 2
EAST 6
SOUTH 6
WEST 6
END_ROOM
ROOM_DESCR 5
You are in open forest, with a deep valley to one side.
END_ROOM_DESCR
ROOM 6
Forest
NORTH 5
EAST 6
SOUTH 6
WEST 6
END_ROOM
ROOM_DESCR 6
You are in open forest near both a valley and a road.
END_ROOM_DESCR
ROOM 7
Slit in streambed
NORTH 4
EAST 6
SOUTH 8
WEST 2
END_ROOM
ROOM_DESCR 7
At your feet all the water of the stream splashes into a 2-inch slit in the
rock. Downstream the streambed is bare rock.
END_ROOM_DESCR
ROOM 8
Outside grate
NORTH 7
EAST 6
SOUTH 4
WEST 4
;DOWN -- only if grate is open
END_ROOM
ROOM_DESCR 8
You are in a 20-foot depression floored with bare dirt. Set into the dirt is
a strong steel grate mounted in concrete. A dry streambed leads into the
depression.
END_ROOM_DESCR
ROOM 9
Below the grate
WEST 10
;UP -- only if grate is open
END_ROOM
ROOM_DESCR 9
You are in a small chamber beneath a 3x3 steel grate to the surface. A low
crawl over cobbles leads inward to the west.
END_ROOM_DESCR
ROOM 10
Cobble crawlway
EAST 9
WEST 11
END_ROOM
ROOM_DESCR 10
You are crawling over cobbles in a low passage. There is a dim light at the
east end of the passage.
END_ROOM_DESCR
ROOM 11
Debris room
EAST 10
WEST 12
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 11
You are in a debris room filled with stuff washed in from the surface. A low
wide passage with cobbles becomes plugged with mud and debris here, but an
awkward canyon leads upward and west. A note on the wall says:
Magic Word "XYZZY"
END_ROOM_DESCR
ROOM 12
Awkward canyon
EAST 11
WEST 13
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 12
You are in an awkward sloping east/west canyon.
END_ROOM_DESCR
ROOM 13
Bird chamber
EAST 12
WEST 14
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 13
You are in a splendid chamber thirty feet high. The walls are frozen rivers
of orange stone. An awkward canyon and a good passage exit from east and west
sides of the chamber.
END_ROOM_DESCR
ROOM 14
Top of small pit
EAST 13
WEST 16
DOWN 15
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 14
At your feet is a small pit breathing traces of white mist. An east passage
ends here except for a small crack leading on.
END_ROOM_DESCR
ROOM 15
Hall of mists
NORTH 19
WEST 17
SOUTH 18
UP 14 ;only if NOT carrying nugget
DOWN 19
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 15
You are at one end of a vast hall stretching forward out of sight to the west.
There are openings to either side. Nearby, a wide stone staircase leads
downward. The hall is filled with wisps of white mist swaying to and fro
almost as if alive. A cold wind blows up the staircase. There is a passage
at the top of a dome behind you.
END_ROOM_DESCR
ROOM 16
Crack dead end
EAST 14
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 16
The crack is far too small for you to follow.
END_ROOM_DESCR
ROOM 17
East bank of fissure
EAST 15
WEST 27 ;only if crystal bridge there LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 17
You are on the east bank of a fissure slicing clear across the hall. The mist
is quite thick here, and the fissure is too wide to jump.
END_ROOM_DESCR
ROOM 18
Nugget of gold room
NORTH 15
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 18
This is a low room with a crude note on the wall. The note says:
You won't get it up the steps.
END_ROOM_DESCR
ROOM 19
Hall of Mt. King
NORTH 28 ;only allow return to 15 via EAST & UP if snake is here
SOUTH 29
WEST 30
DOWN 74
EAST 15
UP 15
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 19
You are in the hall of the mountain king, with passages off in all directions.
END_ROOM_DESCR
ROOM 20
Bottom of the pit
LIGHT 202 ;ON Lamp
;send here if player takes too many move in the dark
END_ROOM
ROOM_DESCR 20
You are at the bottom of the pit with a broken neck.
END_ROOM_DESCR
ROOM 23
W end of twopit room
WEST 68
DOWN 25
EAST 67
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 23
You are at the west end of the twopit room. There is a large hole in the wall
above the pit at this end of the room.
END_ROOM_DESCR
ROOM 24
East pit
UP 67
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 24
You are that the bottom of the eastern pit in the twopit room. There is a
small pool of oil in one corner of the pit.
END_ROOM_DESCR
ROOM 25
West pit
UP 23 ;also CLIMB PLANT to 88 of 23 if plant is big enough
LIGHT 202
END_ROOM
ROOM_DESCR 25
You are at the bottom of the western pit in the twopit room. There is a large
hole in the wall about 25 feet above you.
END_ROOM_DESCR
ROOM 27
West side of fissure
WEST 41
NORTH 40
EAST 17 ;only if crystal bridge there
LIGHT 202
END_ROOM
ROOM_DESCR 27
You are on the west side of the fissure in the hall of mists.
END_ROOM_DESCR
ROOM 28
Low N-S passage
NORTH 33
DOWN 36
SOUTH 19
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 28
You are in a low north-south passage at a hole in the floor. The hole goes
down to an east-west passage.
END_ROOM_DESCR
ROOM 29
South side chamber
NORTH 19
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 29
You are in the south side chamber.
END_ROOM_DESCR
ROOM 30
West side chamber
EAST 19
WEST 62
UP 62
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 30
You are in the west side chamber of the hall of the mountain king. A passage
continues to the west.
END_ROOM_DESCR
ROOM 31
Programmer's Den
SOUTH 96 ;Soft Room
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 31
You are in a strange room whose entrance was hidden behind the curtains. The
floor is carpeted, the walls are rubber, the room is strewn with papers,
listings, books, and half-empty Dr. Pepper bottles. The cryptic anagram
"G + S" is inscribed throughout the room. The door in the south wall is almost
covered by a large color centerfold of a naked supercomputer. A sign on the
wall says,
"PROGRAMMER'S DEN"
The software wizard is nowhere to be seen.
There are many computers here: micros, minis, maxis and megas.
END_ROOM_DESCR
ROOM 33
"Y2"
EAST 34
WEST 35
SOUTH 28
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 33
You are in a large room, with a passage to the south, a passage to the west,
and a wall of broken rock to the east. There is a large "Y2" on a rock in the
room's center.
END_ROOM_DESCR
ROOM 34
Jumble of rock
DOWN 33
WEST 33
UP 15
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 34
You are in a jumble of rock, with cracks everywhere.
END_ROOM_DESCR
ROOM 35
Window on pit
EAST 33
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 35
You're at a low window overlooking a huge pit, which extends up out of sight.
A floor is indistinctly visible over 50 feet below. Traces of white mist
cover the floor of the pit, becoming thicker to the right. Marks in the dust
around the window would seem to suggest that someone has been here recently.
Directly across the pit from you and 25 feet away there is a similar window
looking into a lighted room. A shadowy figure can be seen there peering back
at you.
END_ROOM_DESCR
ROOM 36
Dirty passage
EAST 37
WEST 39
UP 28
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 36
You are in a dirty broken passage. To the east is a crawl. To the west is a
large passage. Above you is another passage.
END_ROOM_DESCR
ROOM 37
Brink of a small pit
WEST 36
DOWN 38
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 37
You are on the brink of a small clean climbable pit. A crawl leads west.
END_ROOM_DESCR
ROOM 38
Bottom of a small pit
UP 37
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 38
You are in the bottom of a small pit with a little stream, which enters and
exits through tiny slits.
END_ROOM_DESCR
ROOM 39
Dusty rock room
EAST 36
DOWN 64
SOUTHWEST 72
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 39
You are in a large room full of dusty rocks. There is a big hole in the
floor. There are cracks everywhere, and a passage leading east.
END_ROOM_DESCR
ROOM 40
Low wide passage
SOUTH 27
WEST 59
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 40
You have crawled through a very low wide passage parallel to and north of the
hall of mists.
END_ROOM_DESCR
ROOM 41
W end - hall of mists
SOUTH 42 ;into pirate's maze
WEST 60
EAST 27
NORTH 59
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 41
You are at the west end of hall of mists. A low wide crawl continues west and
another goes north. To the south is a little passage 6 feet off the floor.
END_ROOM_DESCR
ROOM 42
Twisty little passage
NORTH 41
EAST 42
SOUTH 53
WEST 80
UP 51 ;path in
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 42
You are in a maze of twisty little passages, all alike.
END_ROOM_DESCR
ROOM 43
Twisty little passage
NORTH 46
EAST 53
SOUTH 44
WEST 42
UP 46
DOWN 46
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 43
You are in a maze of twisty little passages, all alike.
END_ROOM_DESCR
ROOM 44
Twisty little passage
NORTH 142 ;Pirate's Den
EAST 42
SOUTH 45
WEST 44
UP 44
DOWN 44
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 44
You are in a maze of twisty little passages, all alike.
END_ROOM_DESCR
ROOM 45
Twisty little passage
NORTH 45
EAST 44
SOUTH 49
WEST 45
UP 45
DOWN 84
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 45
You are in a maze of twisty little passages, all alike.
END_ROOM_DESCR
ROOM 46
Dead end
SOUTH 42
UP 42
DOWN 42
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 46
Dead end
END_ROOM_DESCR
ROOM 47
Dead end
NORTH 55
EAST 55
SOUTH 55
WEST 55
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 47
Dead end
END_ROOM_DESCR
ROOM 48
Dead end
NORTH 53
EAST 53
WEST 53
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 48
Dead end
END_ROOM_DESCR
ROOM 142
Pirate's Den
NORTH 57 ;path out
SOUTH 44
EAST 53
UP 49
DOWN 51
WEST 80
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 142
You are in the Pirate's den. It is very messy and smells awful. There is a
black Jolly Rodger flag hanging from the ceiling -- too high to reach. There
are exits leading east, west, south, north, up and down.
END_ROOM_DESCR
ROOM 49
Twisty little passage
NORTH 50
EAST 84
SOUTH 49
WEST 45
UP 87
DOWN 142 ;Pirate's Den
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 49
You are in a maze of twisty little passages, all alike.
END_ROOM_DESCR
ROOM 50
Twisty little passage
NORTH 50
EAST 57
SOUTH 58
WEST 49
UP 58
DOWN 58
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 50
You are in a maze of twisty little passages, all alike.
END_ROOM_DESCR
ROOM 51
Twisty little passage
NORTH 57
EAST 56
SOUTH 56
WEST 52
UP 142 ;path into Pirate's Den
DOWN 56
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 51
You are in a maze of twisty little passages, all alike.
END_ROOM_DESCR
ROOM 52
Twisty little passage
NORTH 54
EAST 51
SOUTH 57
WEST 54
UP 54
DOWN 54
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 52
You are in a maze of twisty little passages, all alike.
END_ROOM_DESCR
ROOM 53
Twisty little passage
NORTH 42
EAST 48
SOUTH 48
WEST 48
UP 55
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 53
You are in a maze of twisty little passages, all alike.
END_ROOM_DESCR
ROOM 54
Dead end
EAST 52
SOUTH 52
UP 52
DOWN 52
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 54
Dead end
END_ROOM_DESCR
ROOM 55
Twisty little passage
NORTH 47
EAST 47
SOUTH 47
WEST 47
DOWN 53
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 55
You are in a maze of twisty little passages, all alike.
END_ROOM_DESCR
ROOM 56
Dead end
NORTH 51
WEST 51
UP 51
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 56
Dead end
END_ROOM_DESCR
ROOM 57
Brink of pit
NORTH 52
EAST 51
SOUTH 142 ;Pirate's Den
WEST 50
DOWN 13 ;exit out of maze to Bird's chamber
LIGHT 202
END_ROOM
ROOM_DESCR 57
You are on the brink of a thirty foot pit with a massive orange column down
one wall. You could climb down here but you could not get back up. The maze
continues at this level.
END_ROOM_DESCR
ROOM 58
Dead end
NORTH 50
UP 50
DOWN 50
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 58
Dead end
END_ROOM_DESCR
ROOM 59
Low wide passage
EAST 40
SOUTH 41
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 59
You have crawled through a very low wide passage parallel to and north of the
hall of mists.
END_ROOM_DESCR
ROOM 60
East end of long hall
EAST 41
NORTH 62
WEST 61
DOWN 62
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 60
You are at the east end of a very long hall apparently without side chambers.
To the east a low wide crawl slants up. To the north a round two foot hole
slants down.
END_ROOM_DESCR
ROOM 61
West end of long hall
EAST 60
NORTH 62
SOUTH 107 ;start of vending machine maze
LIGHT 202
END_ROOM
ROOM_DESCR 61
You are at the west end of a very long featureless hall. The hall joins up
with a narrow north/south passage.
END_ROOM_DESCR
ROOM 62
Crossover of passages
EAST 30
NORTH 63
WEST 60
SOUTH 60
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 62
You are at a crossover of a high north-south passage and a low east-west one.
END_ROOM_DESCR
ROOM 63
Blocked passageway
SOUTH 62
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 63
You are in a passageway leading north. There is a sign on the wall of the
passage saying "This way to the Cave's Main Office." Just beyond the sign,
there has been a cave-in and the passageway in blocked. The only exit is to
the south.
END_ROOM_DESCR
HELP 63
You need to blast with dynamite in order to re-open the passage and get to the
Cave's Main Office.
END_HELP
ROOM 64
Complex junction
NORTH 103
EAST 106
WEST 65
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 64
You are at a complex junction. A low hands and knees passage from the north
joins a higher crawl from the east to make a walking passage going west.
There is also a large room above, but there are no hand or toe holds to climb
up. The air is damp here.
END_ROOM_DESCR
ROOM 65
Bedquilt room
SOUTH 68
EAST 64
WEST 66
DOWN 106
;North goes randomly to 70, 71, and 72
LIGHT 202
END_ROOM
ROOM_DESCR 65
You are in bedquilt, a long east/west passage with holes everywhere. To
explore at random select north, south, up or down.
END_ROOM_DESCR
ROOM 66
Swiss cheese room
SOUTH 77
NORTHWEST 97
NORTHEAST 65
EAST 96
WEST 67
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 66
You are in a room whose walls resemble swiss cheese. Obvious passages go
west, east, northeast, and northwest. Part of the room is occupied by a large
bedrock block.
END_ROOM_DESCR
ROOM 67
E end of twopit room
EAST 66
WEST 23
DOWN 24
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 67
You are at the east end of the twopit room. The floor here is littered with
thin rock slabs, which make it easy to descend the pits. There is a path here
bypassing the pits to connect passages from east and west. There are holes
all over, but the only big one is on the wall directly over the west pit where
you can't get at it.
END_ROOM_DESCR
ROOM 68
Slab room
NORTH 65
SOUTH 23
UP 69
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 68
You are in a large low circular chamber whose floor is an immense slab fallen
from the ceiling (slab room). East and west there once were large passages,
but they are now filled with boulders. Low small passages go north and south,
and the south one quickly bends west around the boulders.
END_ROOM_DESCR
ROOM 69
North-south canyon
DOWN 68
SOUTH 119
NORTH 109
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 69
You are in a secret north-south canyon above a large room.
END_ROOM_DESCR
ROOM 70
North-south canyon
DOWN 65
SOUTH 111
NORTH 71
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 70
You are in a secret north-south canyon above a sizable passage.
END_ROOM_DESCR
ROOM 71
Junction of canyons
SOUTHEAST 65
SOUTH 70
NORTH 110
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 71
You are in a secret canyon at a junction of three canyons, bearing north,
south and southeast. The north one is as tall as the other two combined.
END_ROOM_DESCR
ROOM 72
Large low room
NORTH 73
SOUTHEAST 97
SOUTHWEST 118
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 72
You are in a large low room. Crawls lead north, southeast, and southwest.
END_ROOM_DESCR
ROOM 73
Dead end crawl
SOUTH 72
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 73
Dead end crawl.
END_ROOM_DESCR
ROOM 74
Secret E-W canyon
DOWN 75
WEST 119
EAST 19
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 74
You are in a secret canyon which here runs east-west. It crosses over a very
tight canyon 15 feet below. If you go down you may not be able to get back
up.
END_ROOM_DESCR
ROOM 75
Wide place
SOUTH 76
NORTH 77
WEST 77
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 75
You are at a wide place in a very tight north-south canyon.
END_ROOM_DESCR
ROOM 76
Dead end
NORTH 75
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 76
The canyon here becomes too tight to go farther south.
END_ROOM_DESCR
ROOM 77
Tall east-west canyon
EAST 75
NORTH 66
WEST 78
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 77
You are in a tall east-west canyon. A low tight crawl goes 3 feet north and
seems to open up.
END_ROOM_DESCR
ROOM 78
Dead end
EAST 77
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 78
The canyon runs into a mass of boulders -- dead end.
END_ROOM_DESCR
ROOM 80
Twisty little passage
NORTH 42
EAST 142 ;Pirate's den
SOUTH 80
WEST 80
UP 81
DOWN 81
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 80
You are in a maze of twisty little passages, all alike.
END_ROOM_DESCR
ROOM 81
Dead end
DOWN 80
UP 80
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 81
Dead end
END_ROOM_DESCR
ROOM 82
Dead end
NORTH 83
SOUTH 83
UP 83
DOWN 83
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 82
Dead end
END_ROOM_DESCR
ROOM 83
Twisty little passage
EAST 45
NORTH 82
SOUTH 82
UP 82
DOWN 82
WEST 84
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 83
You are in a maze of twisty little passages, all alike.
END_ROOM_DESCR
ROOM 84
Twisty little passage
WEST 83
NORTH 85
DOWN 85
EAST 49
SOUTH 87
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 84
You are in a maze of twisty little passages, all alike.
END_ROOM_DESCR
ROOM 85
Dead end
SOUTH 84
UP 84
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 85
Dead end
END_ROOM_DESCR
ROOM 86
Dead end
UP 87
WEST 87
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 86
Dead end
END_ROOM_DESCR
ROOM 87
Twisty little passage
WEST 84
NORTH 49
SOUTH 142
DOWN 86
EAST 86
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 87
You are in a maze of twisty little passages, all alike.
END_ROOM_DESCR
ROOM 88
Long narrow corridor
EAST 25
DOWN 25
WEST 92
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 88
You are in a long, narrow corridor stretching out of sight to the west. At
the eastern end is a hole through which you can see a profusion of leaves,
END_ROOM_DESCR
ROOM 91
Above large room
DOWN 72
NORTH 95
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 91
You are at the top of a steep incline above a large room. You could climb
down here, but you would not be able to climb up. There is a passage leading
back to the north.
END_ROOM_DESCR
ROOM 92
Giant room
NORTH 94
SOUTH 88
EAST 93
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 92
You are in the giant room. The ceiling is too high up for your lamp to show
it. Cavernous passages lead east, north, and south. On the west wall is
scrawled the inscription:
Fee
Fie
Foe
Foo {sic}
END_ROOM_DESCR
ROOM 93
Blocked passage
WEST 92
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 93
The passage here is blocked by a recent cave-in.
END_ROOM_DESCR
ROOM 94
End of immense passage
NORTH 95 ;blocked by rusty door
SOUTH 92
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 94
You are at one end of an immense north/south passage.
END_ROOM_DESCR
ROOM 95
Cavern with waterfall
SOUTH 94
WEST 91
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 95
You are in a magnificent cavern with a rushing stream, which cascades over a
sparkling waterfall into a roaring whirlpool which disappears through a hole
in the floor. Passages exit to the south and west.
END_ROOM_DESCR
ROOM 96
Soft room
WEST 66
NORTH 31
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 96
You are in the soft room. The walls are covered with heavy curtains, the
floor with a thick pile carpet. Moss covers the ceiling.
END_ROOM_DESCR
ROOM 97
Oriental room
NORTH 98
UP 98
SOUTHEAST 66
WEST 72
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 97
This is the oriental room. A gently sloping passage leads upward to the
north, another passage leads southeast, and a hands and knees crawl leads
west.
END_ROOM_DESCR
ROOM 98
Misty cavern
SOUTH 97
WEST 99
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 98
You are following a wide path around the outer edge of a large cavern. Far
below, through a heavy white mist, strange splashing noises can be heard. The
mist rises up through a fissure in the ceiling. The path exits to the south
and west.
END_ROOM_DESCR
ROOM 99
Alcove
NORTHWEST 98
EAST 100
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 99
You are in an alcove. A small northwest path seems to widen after a short
distance. An extremely tight tunnel leads east. It looks like a very tight
squeeze. An eerie light can be seen at the other end.
END_ROOM_DESCR
ROOM 100
Plover room
WEST 99
NORTHEAST 101
END_ROOM
ROOM_DESCR 100
You're in a small chamber lit by an eerie green light. An extremely narrow
tunnel exits to the west. A dark corridor leads northeast.
END_ROOM_DESCR
ROOM 101
Dark-room
SOUTH 100
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 101
You're in the dark-room. A corridor leading south is the only exit.
END_ROOM_DESCR
ROOM 102
Arched hall
DOWN 103
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 102
You are in an arched hall. A coral passage once continued up and east from
here, but is now blocked by debris. The air smells of sea water.
END_ROOM_DESCR
ROOM 103
Shell room
UP 102
DOWN 104
SOUTH 64
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 103
You're in a large room carved out of sedimentary rock. The floor and walls
are littered with bits of shells imbedded in the stone. A shallow passage
proceeds downward, and a somewhat steeper one leads up. A low hands and knees
passage enters from the south.
END_ROOM_DESCR
ROOM 104
Long sloping corridor
UP 103
DOWN 105
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 104
You are in a long sloping corridor with ragged sharp walls.
END_ROOM_DESCR
ROOM 105
Cul-de-sac
UP 104
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 105
You are in a cul-de-sac about eight feet across.
END_ROOM_DESCR
ROOM 106
Anteroom
NORTH 64
EAST 108
WEST 65
UP 64
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 106
You are in an anteroom leading to a large passage to the east. Small passages
go west and up. The remnants of recent digging are evident. A sign in midair
here says:
"Cave under construction beyond this point."
"Proceed at your own risk."
"Witt construction company"
END_ROOM_DESCR
ROOM 107
Twisty little passages
NORTHEAST 135
EAST 137
SOUTHEAST 112
DOWN 61 ;only exit from vending machine maze
SOUTH 139
SOUTHWEST 132
WEST 131
NORTHWEST 133
UP 134
NORTH 138
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 107
You are in a maze of twisty little passages, all different.
END_ROOM_DESCR
ROOM 108
Witt's end
NORTH 108
EAST 108 ;exit east to 106 randomly --all other directions return here
SOUTH 108
WEST 108
NORTHEAST 108
SOUTHEAST 108
SOUTHWEST 108
NORTHWEST 108
UP 108
DOWN 108
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 108
You are at Witt's end. Passages lead off in ALL directions.
END_ROOM_DESCR
ROOM 109
Mirror canyon
NORTH 113
SOUTH 69
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 109
You are in a north/south canyon about 25 feet across. The floor is covered by
white mist seeping in from the north. The walls extend upward for well over
100 feet. Suspended from some unseen point far above you, an enormous two-
sided mirror is hanging parallel to and midway between the canyon walls. (The
mirror is obviously provided for the use of the dwarves, who as you know, are
extremely vain.) A small window can be seen in either wall, some fifty feet
up.
END_ROOM_DESCR
ROOM 110
Window over pit
LIGHT 202 ;ON Lamp
WEST 71
END_ROOM
ROOM_DESCR 110
You're at a low window overlooking a huge pit, which extends up out of sight.
A floor is indistinctly visible over 50 feet below. Traces of white mist
cover the floor of the pit, becoming thicker to the left. Marks in the dust
around the window would seem to suggest that someone has been here recently.
Directly across the pit from you and 25 feet away there is a similar window
looking into a lighted room. A shadowy figure can be seen there peering back
at you.
END_ROOM_DESCR
ROOM 111
Top of stalactite
DOWN 87 ;into Pirate's maze
NORTH 70
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 111
A large stalactite extends from the roof and almost reaches the floor below.
You could climb down it, and jump from it to the floor, but having done so you
would be unable to reach it to climb back up.
END_ROOM_DESCR
ROOM 112
Twisting little maze
NORTHEAST 107
EAST 133
SOUTHEAST 135
DOWN 134
SOUTH 137
SOUTHWEST 136
WEST 138
NORTHWEST 132
UP 131
NORTH 139
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 112
You are in a twisting little maze.
END_ROOM_DESCR
ROOM 113
Reservoir
SOUTH 109
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 113
You are at the edge of a large underground reservoir. An opaque cloud of
white mist fills the room and rises rapidly upward. The lake is fed by a
stream which tumbles out of a hole in the wall about 10 feet overhead and
splashes noisily into the water somewhere within the mist. The only passage
goes back toward the south.
END_ROOM_DESCR
ROOM 114
Dead end
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 114
Dead end.
END_ROOM_DESCR
ROOM 115
NE end of repository
SOUTH 116
WEST 116
SOUTHWEST 116
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 115
You are at the northeast end of an immense room, even larger than the giant
room. It appears to be a repository for the "adventure" program. Scattered
about the room you can be seen a pile of bottles (all of them empty), a
nursery of young beanstalks murmuring quietly, a bed of oysters, a bundle of
black rods with rusty stars on their ends, and a collection of brass lanterns.
Off to one side a great many Dwarves are sleeping on the floor, snoring
loudly. A sign nearby reads:
"Do NOT disturb the Dwarves!"
An immense mirror is hanging against one wall, and stretches to the other end
of the room, where various other sundry objects can be glimpsed dimly in the
distance.
END_ROOM_DESCR
ROOM 116
SW end of repository
NORTH 115
EAST 115
NORTHEAST 115
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 116
You are at the southwest end of the repository. To one side is a pit full of
fierce green snakes. On the other side is a row of small wicker cages, each
of which contains a little sulking bird. In one corner is a bundle of red
rods with white marks on their ends. A large number of velvet pillows are
scattered about on the floor. A vast mirror stretches off to the northeast.
At your feet is a large steel grate, next to which is a sign which reads:
"Treasure vault. Keys in main office."
END_ROOM_DESCR
ROOM 117
SW side of chasm
SOUTHWEST 118
NORTHEAST 122 ;only if get across Troll's bridge
LIGHT 202
END_ROOM
ROOM_DESCR 117
You are on one side of a large deep chasm. A heavy white mist rising up from
below obscures all view of the far side. A southwest path leads away from the
chasm into a winding corridor.
END_ROOM_DESCR
ROOM 118
Sloping corridor
SOUTHWEST 117
NORTHEAST 72
NORTH 117
SOUTH 72
UP 117
DOWN 72
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 118
You are in a long winding north/south corridor sloping out of sight in both
directions.
END_ROOM_DESCR
ROOM 119
Secret canyon
NORTH 69
EAST 74
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 119
You are in a secret canyon which exits to the north and east.
END_ROOM_DESCR
ROOM 120
Cave's Main Office
GAME_WIN ;must be here to win
END_ROOM
ROOM_DESCR 120
You are a conquering hero! The elves carry you off to fame and glory!
END_ROOM_DESCR
ROOM 121
Loser's Hall of Shame
GAME_END ;will be in this room when lose game
END_ROOM
ROOM_DESCR 121
You are an incredible loser! You take your rightful place in the Loser's Hall
of Shame.
END_ROOM_DESCR
ROOM 122
NE side of chasm
NORTHEAST 123
SOUTHWEST 117 ;if possible to cross troll's bridge
LIGHT 202
END_ROOM
ROOM_DESCR 122
You are on the far side of the chasm. A northeast path leads away from the
chasm on this side.
END_ROOM_DESCR
ROOM 123
Corridor
EAST 124
WEST 122
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 123
You're in a long east/west corridor. A faint rumbling noise can be heard in
the distance.
END_ROOM_DESCR
ROOM 124
Fork in path
WEST 123
NORTHEAST 125
SOUTHEAST 128
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 124
The path forks here. The left fork leads northeast. A dull rumbling seems to
get louder in that direction. The right fork leads southeast down a gentle
slope. The main corridor enters from the west.
END_ROOM_DESCR
ROOM 125
Place with warm walls
SOUTH 124
NORTH 126
EAST 127
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 125
The walls are quite warm here. From the north can be heard a steady roar, so
loud that the entire cave seems to be trembling. Another passage leads south,
and a low crawl goes east.
END_ROOM_DESCR
ROOM 126
Breath-taking view
SOUTH 125
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 126
You are on the edge of a breath-taking view. Far below you is an active
volcano, from which great gouts of molten lava come surging out, cascading
back down into the depths. The glowing rock fills the farthest reaches of the
cavern with a blood-red glare, giving everything an eerie, macabre appearance.
The air is filled with flickering sparks of ash and a heavy smell of
brimstone. The walls are hot to the touch, and the thundering of the volcano
drowns out all other sounds. Embedded in the jagged roof far overhead are
myriad formations composed of pure white alabaster, which scatter their murky
light into sinister apparitions upon the walls. To one side is a deep gorge,
filled with a bizarre chaos of tortured rock which seems to have been crafted
by the Devil Himself. An immense river of fire crashes out from the depths of
the volcano, burns its way through the gorge, and plummets into a bottomless
pit far off to your left. To the right, an immense geyser of blistering steam
erupts continuously from a barren island in the center of a sulfurous lake,
which bubbles ominously. The far right wall is aflame with an incandescence
of its own, which lends an additional infernal splendor to the already hellish
scene. Rising up from the volcano, the sulfurous smoke seems to shape the
letters "P L O V E R". You wonder what it might mean, but decide it is
probably isn't important.
A dark, foreboding passage exits to the south.
END_ROOM_DESCR
ROOM 127
Chamber of boulders
WEST 125
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 127
You are in a small chamber filled with large boulders. The walls are very
warm, causing the air in the room to be almost stifling from the heat. The
only exit is a crawl heading west, through which is coming a low rumbling.
END_ROOM_DESCR
ROOM 128
Limestone passage
NORTH 124
SOUTH 129
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 128
You are walking along a gently sloping north/south passage lined with oddly
shaped limestone formations.
END_ROOM_DESCR
ROOM 129
Entry to barren room
EAST 130
ENTER 130
NORTH 128
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 129
You are standing at the entrance to a large, barren room. A sign posted above
the entrance reads:
"Caution! Bear in room!"
END_ROOM_DESCR
ROOM 130
Barren room
EXIT 129
WEST 129
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 130
You are inside a barren room. The center of the room is completely empty
except for some dust. Marks in the dust lead away toward the far end of the
room. The only exit is the way you came in.
END_ROOM_DESCR
ROOM 131
Tiny twisting passages
NORTHEAST 132
EAST 139
SOUTHEAST 137
DOWN 107
SOUTH 134
SOUTHWEST 138
WEST 112
NORTHWEST 136
UP 135
NORTH 133
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 131
You are in a maze of little twisting passages, all different.
END_ROOM_DESCR
ROOM 132
Maze of tiny passages
NORTHEAST 137
EAST 131
SOUTHEAST 136
DOWN 138
SOUTH 112
SOUTHWEST 134
WEST 133
NORTHWEST 107
UP 139
NORTH 135
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 132
You are in a little maze of twisty passages, all different.
END_ROOM_DESCR
ROOM 133
A twisty little maze
NORTHEAST 131
EAST 112
SOUTHEAST 139
DOWN 132
SOUTH 135
SOUTHWEST 137
WEST 134
NORTHWEST 138
UP 136
NORTH 107
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 133
You are in a twisty little maze of passages, all different.
END_ROOM_DESCR
ROOM 134
Tiny maze of passages
NORTHEAST 138
EAST 107
SOUTHEAST 131
DOWN 112
SOUTH 133
SOUTHWEST 135
WEST 139
NORTHWEST 137
UP 132
NORTH 136
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 134
You are in a twisting maze of little passages, all different.
END_ROOM_DESCR
ROOM 135
Maze of tiny passages
NORTHEAST 112
EAST 134
SOUTHEAST 138
DOWN 139
SOUTH 136
SOUTHWEST 133
WEST 132
NORTHWEST 131
UP 107
NORTH 137
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 135
You are in a twisty maze of little passages, all different.
END_ROOM_DESCR
ROOM 136
Tiny maze of passages
NORTHEAST 134
EAST 135
SOUTHEAST 133
DOWN 131
SOUTH 140 ;only entrance to vending machine room SOUTHWEST 139
WEST 137
NORTHWEST 112
UP 138
NORTH 132
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 136
You are in a little maze of twisting passages, all different.
END_ROOM_DESCR
ROOM 137
A little twisty maze
NORTHEAST 139
EAST 136
SOUTHEAST 107
DOWN 112
SOUTH 133
SOUTHWEST 135
WEST 139
NORTHWEST 137
UP 132
NORTH 134
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 137
You are in a little twisty maze.
END_ROOM_DESCR
ROOM 138
Maze of tiny passages
NORTHEAST 136
EAST 132
SOUTHEAST 134
DOWN 133
SOUTH 131
SOUTHWEST 107
WEST 135
NORTHWEST 139
UP 137
NORTH 112
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 138
You are in a maze of little twisting passages, all different.
END_ROOM_DESCR
ROOM 139
Maze of tiny passages
NORTHEAST 133
EAST 136
SOUTHEAST 132
DOWN 137
SOUTH 138
SOUTHWEST 112
WEST 107
NORTHWEST 135
UP 134
NORTH 131
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 139
You are in a maze of little twisty passages, all different.
END_ROOM_DESCR
ROOM 140
Dead end
NORTH 136
LIGHT 202 ;ON Lamp
END_ROOM
ROOM_DESCR 140
Dead end.
END_ROOM_DESCR
NOUN 200
keys
iron
There are several iron keys on the ground here.
NOUN_SYNONYMS key
PLURAL
LOCATION 3 ;in building
WEIGHT 13 ;causes player to be able to carry up to 7 items
END_NOUN
NOUN_DESCR 200
There are three keys attached to an iron ring. Also attached is a metal tag
that reads "Colossal Cave -- Enter at your own risk!"
END_NOUN_DESCR
NOUN 201
lantern
brass
There is a shiny brass lamp nearby. It is off.
NOUN_SYNONYMS lamp light
LOCATION 3 ;in building
WEIGHT 13 ;causes player to be able to carry up to 7 items
END_NOUN
NOUN_DESCR 201
The lamp runs on batteries and is currently turned off.
END_NOUN_DESCR
NOUN 202
lantern
shining
There is a lamp shining nearby.
NOUN_SYNONYMS lamp light
WEIGHT 13 ;causes player to be able to carry up to 7 items
END_NOUN
NOUN_DESCR 202
The lamp runs on batteries and is currently turned on. It is shining
brightly.
END_NOUN_DESCR
NOUN 203
Grate
iron
An iron grate covers a hole in the pit.
LOCKABLE
LOCKED
CLOSEABLE
CLOSED
KEY 200 ;keys
LOCATION 8 ;in depression
UNMOVABLE
END_NOUN
NOUN_DESCR 203
The grate is roughly 3 feet square and made of iron. It has been anchored
into the ground with concrete. There is a large lock on the outside.
END_NOUN_DESCR
NOUN 204
cage
wicker
There is a small wicker cage discarded nearby.
LOCATION 10 ;in cobble crawl
WEIGHT 13 ;causes player to be able to carry up to 7 items
END_NOUN
NOUN_DESCR 204
The wicker cage is a fairly simple design with an opening on the top.
END_NOUN_DESCR
NOUN 205
rod
black
A three foot black rod with a rusty star on an end lies nearby.
LOCATION 11 ;in debris room
WEIGHT 13 ;causes player to be able to carry up to 7 items
END_NOUN
NOUN_DESCR 205
The black rod weighs about 2 pounds and doesn't appear to be special or unique
in any manner.
END_NOUN_DESCR
NOUN 206
rod
red
A three foot red rod with a white mark on one end lies nearby.
LOCATION 72 ;long low room
WEIGHT 13 ;causes player to be able to carry up to 7 items
END_NOUN
NOUN_DESCR 206
The red rod weighs about 2 pounds and doesn't appear to be special or unique
in any manner.
END_NOUN_DESCR
NOUN 207
steps
stone
Rough stone steps lead down to the pit.
PLURAL
NOUN_SYNONYMS stairs step
LOCATION 14 ;top of pit
UNMOVABLE
END_NOUN
NOUN_DESCR 207
The steps appear to have been carved out of the rock by hand. They lead down
into a large room.
END_NOUN_DESCR
NOUN 208
steps
rough
Rough stone steps lead up to the dome.
PLURAL
NOUN_SYNONYMS stairs step
LOCATION 15 ;hall of mists
UNMOVABLE
END_NOUN
NOUN_DESCR 208
The steps appear to have been carved out of the rock by hand. They lead up to
the dome of the cave.
END_NOUN_DESCR
NOUN 209
bird
little
A cheerful little bird is sitting here singing.
LOCATION 13 ;bird chamber
WEIGHT 13 ;causes player to be able to carry up to 7 items
END_NOUN
NOUN_DESCR 209
The bird is a black-bellied plover (rhymes with "lover" not "clover"). Its
Latin name is pluvialis sauatarola. Its belly is quite black -- hence, the
name: black-bellied plover. It also has white plumage with a white stripe
extending across its forehead, around its crown and nape and down the sides of
its breast. Its undertail is white. Its call is a drawn-out, mournful, three
note whistle with the second note lower pitched, like "plee - o - ee".
This particular plover seems quite happy and is singing cheerfully.
END_NOUN_DESCR
NOUN 210
bird
caged
There is a little bird in a wicker cage.
LOCATION 0 ;nowhere
WEIGHT 13 ;causes player to be able to carry up to 7 items
END_NOUN
NOUN_DESCR 210
The bird is a black-bellied plover (rhymes with "lover" not "clover"). Its
Latin name is pluvialis sauatarola. Its belly is quite black -- hence, the
name: black-bellied plover. It also has white plumage with a white stripe
extending across its forehead, around its crown and nape and down the sides of
its breast. Its undertail is white. Its call is a drawn-out, mournful, three
note whistle with the second note lower pitched, like "plee - o - ee".
The bird doesn't appear to like the cage because it has stopped singing.
END_NOUN_DESCR
NOUN 211
door
rusty
The way north is barred by a massive, rusty, iron door.
LOCATION 94 ;immense n/s passage
NOUN_SYNONYMS hinges hinge
UNMOVABLE
END_NOUN
NOUN_DESCR 211
The door is massive and made of iron. It is quite rusty and doesn't appear to
have been used in a long time. It is closed and will not budge.
END_NOUN_DESCR
NOUN 212
door
open
The way north leads through an open massive, rusty, iron door.
LOCATION 0 ;nowhere
UNMOVABLE
END_NOUN
NOUN_DESCR 212
The door is massive and made of iron. It is quite rusty and doesn't appear to
have been used in a long time. It is open.
END_NOUN_DESCR
NOUN 213
pillow
velvet
A small velvet pillow lies on the floor.
LOCATION 96 ;soft room
WEIGHT 13 ;causes player to be able to carry up to 7 items
END_NOUN
NOUN_DESCR 213
The pillow is quite soft. It is made of red velvet.
END_NOUN_DESCR
NOUN 214
Snake
green
A huge green fierce snake bars the way!
LOCATION 19 ;hall of Mt. King
UNMOVABLE
END_NOUN
NOUN_DESCR 214
The snake is about 8 feet long and about 10 inches in diameter. It has raised
its head up and is following you with its eyes. It is hissing at you and its
forked-tongue is darting in and out of its mouth with every hiss.
END_NOUN_DESCR
NOUN 215
bridge
crystal
A crystal bridge now spans the fissure.
LOCATION 0 ;nowhere
UNMOVABLE
END_NOUN
NOUN_DESCR 215
The bridge is made of crystal and must have cost a fortune. (Probably built
at tax payer expense!)
END_NOUN_DESCR
NOUN 216
Fissure
open
The crystal bridge has vanished!
LOCATION 0 ;nowhere
UNMOVABLE
NOUN_SYNONYMS chasm pit
END_NOUN
NOUN 217
tablet
stone
There is a massive stone tablet imbedded in the wall.
READABLE
LOCATION 101 ;dark room
UNMOVABLE
END_NOUN
NOUN_DESCR 217
The tablet is marble and has some words chiseled into it.
END_NOUN_DESCR
TEXT 217
"Congratulations on bringing light into the dark-room!"
END_TEXT
NOUN 218
clam
giant
There is an enormous clam here with its shell tightly closed.
LOCATION 103 ;shell room
WEIGHT 90 ;can only be carried by itself
END_NOUN
NOUN_DESCR 218
The clam is about 4 feet across and is quite heavy.
END_NOUN_DESCR
NOUN 219
oyster
giant
There is an enormous oyster here with its shell tightly closed.
LOCATION 0 ;nowhere
WEIGHT 90 ;can only be carried by itself
READABLE
END_NOUN
NOUN_DESCR 219
Interesting. There seems to be something written on the underside of the
oyster.
END_NOUN_DESCR
TEXT 219
It says, "There is something strange about this place, such that one of the
words I've always known now has a new effect."
END_TEXT
NOUN 220
magazine
spelunker
There is a recent issue of "Spelunker Today" magazine here.
NOUN_SYNONYMS spelunker today
LOCATION 106 ;anteroom
READABLE
WEIGHT 13 ;causes player to be able to carry up to 7 items
END_NOUN
NOUN_DESCR 220
The magazine is a slick high-gloss production with numerous cave pictures and
a variety of articles.
END_NOUN_DESCR
TEXT 220
Unfortunately (for you), the magazine is written in Dwarvish -- so you get
very little out of the articles. However, the pictures give you new
inspiration to explore the cave further.
END_TEXT
NOUN 221
dwarf
little
A little dwarf with a big knife blocks your way.
LOCATION 0 ;nowhere
UNMOVABLE
END_NOUN
NOUN_DESCR 221
The dwarf is about 3 feet tall, dressed in green with red hair and a bushy
handle-bar moustache. He is quite excited and seems determined not to let you
get away. His knife is almost and big as he is -- and it looks like it could
cause grave bodily harm.
END_NOUN_DESCR
NOUN 222
dwarf
little
There is a threatening little dwarf in the room with you!
LOCATION 0 ;nowhere
UNMOVABLE
END_NOUN
NOUN_DESCR 222
The dwarf is about 3 feet tall, dressed in red with scraggly green hair.
He is quite excited and seems very angry. He has a knife that is almost and
big as he is -- and it looks like it could cause grave bodily harm.
END_NOUN_DESCR
NOUN 223
knife
sharp
A sharp, nasty knife is thrown at you!
LOCATION 0 ;nowhere
UNMOVABLE
END_NOUN
NOUN 224
food
tasty
There is tasty food here.
LOCATION 3 ;in building
EDIBLE
WEIGHT 13 ;causes player to be able to carry up to 7 items
END_NOUN
NOUN_DESCR 224
The food consists of two tuna sandwiches with lettuce and mayo. It looks very
tasty.
END_NOUN_DESCR
NOUN 225
bottle
water
There is a small bottle of water here.
LOCATION 3 ;in building
WEIGHT 13 ;causes player to be able to carry up to 7 items
END_NOUN
NOUN_DESCR 225
The bottle is shaped like a wine bottle and looks like it would hold about a
quart of liquid. It is full of water.
END_NOUN_DESCR
NOUN 226
bottle
empty
There is a small empty bottle here.
LOCATION 0 ;nowhere -- to start
WEIGHT 13 ;causes player to be able to carry up to 7 items
END_NOUN
NOUN_DESCR 226
The bottle is shaped like a wine bottle and looks like it would hold about a
quart of liquid. It is currently empty.
END_NOUN_DESCR
NOUN 227
bottle
oil
There is a small bottle of oil here.
LOCATION 0 ;nowhere -- to start
WEIGHT 13 ;causes player to be able to carry up to 7 items
END_NOUN
NOUN_DESCR 227
The bottle is shaped like a wine bottle and looks like it would hold about a
quart of liquid. It is full of oil.
END_NOUN_DESCR
NOUN 228
Mirror
shinny
You see a shinny mirror here.
LOCATION 109 ;mirror room
UNMOVABLE
END_NOUN
NOUN_DESCR 228
The mirror is quite large and has a very shinny surface. As your move, the
reflection from your lamp bounces off the mirror and causes strange light
shapes to dance around the walls of the room.
END_NOUN_DESCR
NOUN 229
Plant
tiny
There is a tiny little plant in the pit, murmuring "Water, Water, ..."
LOCATION 25 ;west pit of twopit room
UNMOVABLE
END_NOUN
NOUN 230
beanstalk
12-foot-tall
A 12-foot-tall beanstalk stretches out of the pit, bellowing "Water!!!"
NOUN_SYNONYMS plant
LOCATION 0 ;nowhere
UNMOVABLE
END_NOUN
NOUN 231
beanstalk
gigantic
There is a gigantic beanstalk stretching all the way up to the hole.
NOUN_SYNONYMS plant
LOCATION 0 ;nowhere
UNMOVABLE
END_NOUN
NOUN 232
beanstalk
12-foot-tall
The top of a 12-foot-tall beanstalk is poking up out of the west pit.
NOUN_SYNONYMS plant
LOCATION 0 ;nowhere
UNMOVABLE
END_NOUN
NOUN 233
beanstalk
gigantic
There is a huge beanstalk growing out of the west pit up to the hole.
NOUN_SYNONYMS plant
LOCATION 0 ;nowhere
UNMOVABLE
END_NOUN
NOUN 234
Stalactite
giant
There is a giant stalactite here.
LOCATION 111 ;stalactite room
UNMOVABLE
END_NOUN
NOUN_DESCR 234
The stalactite extends almost to the floor below. You can go down it, but you
would never get back up.
END_NOUN_DESCR
NOUN 235
figure
shadowy
The shadowy figure seems to be trying to attract your attention.
LOCATION 35 ;right low window
UNMOVABLE
END_NOUN
NOUN 236
figure
shadowy
The shadowy figure seems to be trying to attract your attention.
LOCATION 110 ;left low window
UNMOVABLE
END_NOUN
NOUN 237
axe
Dwarf's
There is a little axe here.
LOCATION 0 ;nowhere
WEIGHT 13 ;causes player to be able to carry up to 7 items
END_NOUN
NOUN_DESCR 237
The dwarf's axe is double-bladed with razor sharp edges. The handle is about
two feet long. The axe is ideally balanced for throwing.
END_NOUN_DESCR
NOUN 238
drawings
cave
Ancient oriental cave drawings cover the walls.
LOCATION 97 ;oriental room
PLURAL
NOUN_SYNONYMS writing drawing
READABLE
UNMOVABLE
END_NOUN
NOUN_DESCR 238
The cave drawings are all fairly primitive and date from the early Cro-Magnon
period -- all except one crude drawing in the corner which has some crude
writing with it.
END_NOUN_DESCR
TEXT 238
The drawing is of a man with a large nose peeking over a sign. On the sign it
says, "Kilroy was here!"
END_TEXT
NOUN 239
Dragon
green
A huge green fierce dragon bars the way!
LOCATION 119 ;dragon's den
UNMOVABLE
END_NOUN
NOUN_DESCR 239
The dragon is HUGE! It has a thick, rough, green skin. (I wouldn't mess with
it -- if I were you and wanted to live long enough to finish this game!!)
END_NOUN_DESCR
NOUN 240
dragon
dead
The body of a huge green dead dragon is lying off to one side.
LOCATION 0 ;nowhere
UNMOVABLE
END_NOUN
NOUN 241
bridge
rickety
A rickety bridge extends across the chasm, vanishing into the mist.
LOCATION 117 ;troll bridge area
UNMOVABLE
END_NOUN
NOUN_DESCR 241
The bridge looks very unsafe!
END_NOUN_DESCR
NOUN 242
sign
small
There is a small sign posted on the bridge.
READABLE
LOCATION 117 ;troll bridge area
UNMOVABLE
END_NOUN
TEXT 242
A sign posted on the bridge reads:
"Stop! Pay Troll!"
END_TEXT
NOUN 243
wreckage
bridge
The wreckage of a bridge (and a dead bear) is at the bottom of the chasm.
LOCATION 0 ;nowhere
UNMOVABLE
END_NOUN
NOUN 244
troll
burly
A troll insists you throw him a treasure before you may cross the bridge.
LOCATION 0 ;nowhere
UNMOVABLE
END_NOUN
NOUN_DESCR 244
The troll is about 4 feet high and about 4 feet wide. It is ugly. It seems
to be in bad temper and be very greedy.
END_NOUN_DESCR
NOUN 245
troll
phony
The troll is nowhere to be seen.
LOCATION 0 ;nowhere
UNMOVABLE
END_NOUN
NOUN 246
bear
ferocious
There is a ferocious cave bear eyeing you from the far end of the room!
LOCATION 130 ;barren room
END_NOUN
NOUN_DESCR 246
The bear is quite ferocious. It is about 6 feet tall and weighs about 900
pounds. Its claws look very sharp and its teeth are very big. It is snarling
at you.
END_NOUN_DESCR
NOUN 247
bear
gentle
There is a gentle cave bear sitting placidly in one corner.
LOCATION 0 ;nowhere
UNMOVABLE
END_NOUN
NOUN_DESCR 247
The bear is quite gentle. It is about 6 feet tall and weighs about 900
pounds. Its claws look very sharp and its teeth are very big. It is licking
the last of the tuna fish off its paws.
END_NOUN_DESCR
NOUN 248
bear
contented
There is a contented-looking bear wandering about nearby.
LOCATION 0 ;nowhere
UNMOVABLE
END_NOUN
NOUN_DESCR 248
The bear is quite happily. It is about 6 feet tall and weighs about 900
pounds. Its claws look very sharp and its teeth are very big. It rubs it
nose against your leg and nearly knocks you over. It just licks your hand
(UGH!).
END_NOUN_DESCR
NOUN 249
message
second-maze
There is a message scrawled in the dust in a flowery script.
READABLE
LOCATION 140 ;dead-end with vending machine
UNMOVABLE
END_NOUN
TEXT 249
The message reads:
"This is not the maze where the"
"pirate leaves his treasure chest"
END_TEXT
NOUN 250
machine
vending
There is a massive vending machine here.
NOUN_SYNONYMS instructions plate
READABLE
LOCATION 140 ;end of vending machine maze
UNMOVABLE
END_NOUN
NOUN_DESCR 250
The vending machine is about eight feet tall with a coin slot on the side and
an opening to dispense stuff in front. There is a small metal plate next to
the coin slot with instructions.
END_NOUN_DESCR
TEXT 250
The instructions on it read:
"Insert coins here to receive fresh batteries."
END_TEXT
NOUN 251
Batteries
fresh
There are fresh batteries here.
LOCATION 0 ;nowhere
WEIGHT 13 ;causes player to be able to carry up to 7 items
PLURAL
NOUN_SYNONYMS battery
END_NOUN
NOUN_DESCR 251
There are six size D batteries. They look like they will work.
END_NOUN_DESCR
NOUN 252
batteries
worn-out
Some worn-out batteries have been discarded nearby.
WEIGHT 13 ;causes player to be able to carry up to 7 items
PLURAL
NOUN_SYNONYMS battery
END_NOUN
NOUN_DESCR 252
There are six size D batteries. They look worn-out and useless.
END_NOUN_DESCR
NOUN 253
carpet
moss
You see a carpet of moss here.
NOUN_SYNONYMS moss
LOCATION 96 ;soft room
UNMOVABLE
END_NOUN
NOUN_DESCR 253
The moss is very soft.
END_NOUN_DESCR
NOUN 254
nugget
gold
There is a large sparkling nugget of gold here!
NOUN_SYNONYMS gold
LOCATION 18 ;nugget room
WEIGHT 13 ;causes player to be able to carry up to 7 items
POINTS 15 ;Treasure
END_NOUN
NOUN_DESCR 254
The nugget weighs about two pounds and is worth a lot of money.
END_NOUN_DESCR
NOUN 255
diamonds
Several
There are several diamonds here!
LOCATION 27 ;west side of fissure
WEIGHT 13 ;causes player to be able to carry up to 7 items
PLURAL
NOUN_SYNONYMS diamond
POINTS 15 ;Treasure
END_NOUN
NOUN_DESCR 255
The diamonds are about 100 carets each and are perfectly clear.
END_NOUN_DESCR
NOUN 256
bars
silver
There are bars of silver here!
PLURAL
NOUN_SYNONYMS silver
LOCATION 28 ;N/S passage
WEIGHT 13 ;causes player to be able to carry up to 7 items
POINTS 15 ;Treasure
END_NOUN
NOUN_DESCR 256
There are four silver bars -- each weighing about 5 pounds.
END_NOUN_DESCR
NOUN 257
jewelry
Precious
There is precious jewelry here!
LOCATION 29 ;south side chamber
NOUN_SYNONYMS jewels
WEIGHT 13 ;causes player to be able to carry up to 7 items
POINTS 15 ;Treasure
END_NOUN
NOUN_DESCR 257
There are several necklaces and bracelets made of gold and silver. Each of
the pieces also has jewels set into the metal. This stuff didn't come out of
a Cracker Jack box -- by any means!
END_NOUN_DESCR
NOUN 258
coins
Rare
There are many rare coins here!
LOCATION 30 ;west side chamber
WEIGHT 13 ;causes player to be able to carry up to 7 items
PLURAL
NOUN_SYNONYMS coin
POINTS 15 ;Treasure
END_NOUN
NOUN_DESCR 258
The coins are all quite old and made of gold and silver.
END_NOUN_DESCR
NOUN 259
chest
Treasure
The pirate's treasure chest is here!
LOCATION 0 ;will later go to pirate's den - room 142
WEIGHT 13 ;causes player to be able to carry up to 7 items
POINTS 15 ;Treasure
END_NOUN
NOUN_DESCR 259
The pirate's chest is made of gold with jewels set into its top.
END_NOUN_DESCR
NOUN 260
eggs
Golden
There is a large nest here, full of golden eggs!
LOCATION 92 ;giant room
WEIGHT 13 ;causes player to be able to carry up to 7 items
NOUN_SYNONYMS nest egg
PLURAL
POINTS 15 ;Treasure
END_NOUN
NOUN_DESCR 260
The eggs are made of solid gold and rest in a large nest of reeds.
END_NOUN_DESCR
NOUN 261
phony
eggs
The nest of golden eggs has vanished!
LOCATION 0 ;nowhere
UNMOVABLE
END_NOUN
NOUN 262
trident
Jeweled
There is a jewel-encrusted trident here!
LOCATION 95 ;magnificent canyon
WEIGHT 13 ;causes player to be able to carry up to 7 items
POINTS 15 ;Treasure
END_NOUN
NOUN_DESCR 262
The trident is jewel-encrusted and made of a gold and iron alloy. It is about
six feet long and is quite strong.
END_NOUN_DESCR
NOUN 263
vase
Ming
There is a delicate, precious, ming vase here!
LOCATION 97 ;oriental room
WEIGHT 13 ;causes player to be able to carry up to 7 items
END_NOUN
NOUN_DESCR 263
The vase is very delicate and very old. It looks quite fragile.
END_NOUN_DESCR
NOUN 264
vase
ming
The vase is now resting, delicately, on a velvet pillow.
LOCATION 0 ;nowhere
WEIGHT 13 ;causes player to be able to carry up to 7 items
POINTS 15 ;Treasure
END_NOUN
NOUN_DESCR 264
The vase is very delicate and very old. It looks quite fragile. The vase is
resting on a red velvet pillow.
END_NOUN_DESCR
NOUN 265
shards
pottery
The floor is littered with worthless shards of pottery.
NOUN_SYNONYMS pottery
LOCATION 0 ;nowhere
UNMOVABLE
END_NOUN
NOUN 266
emerald
Egg-sized
There is an emerald here the size of a plover's egg!
LOCATION 100 ;plover room
WEIGHT 13 ;causes player to be able to carry up to 7 items
POINTS 15 ;Treasure
END_NOUN
NOUN_DESCR 266
The emerald is bright green and about the size of a plover's egg.
END_NOUN_DESCR
NOUN 267
pyramid
Platinum
There is a platinum pyramid here, 8 inches on a side!
NOUN_SYNONYMS platinum
LOCATION 101 ;dark room
WEIGHT 13 ;causes player to be able to carry up to 7 items
POINTS 15 ;Treasure
END_NOUN
NOUN_DESCR 267
The platinum pyramid is about 8 inches on a side and quite heavy.
END_NOUN_DESCR
NOUN 268
pearl
Glistening
Off to one side lies a glistening pearl!
LOCATION 0 ;nowhere
WEIGHT 13 ;causes player to be able to carry up to 7 items
POINTS 15 ;Treasure
END_NOUN
NOUN_DESCR 268
The pearl is perfectly round and about six inches in diameter. It is quite
shiny and you can see your reflection in it.
END_NOUN_DESCR
NOUN 269
rug
Persian
There is a Persian rug spread out on the floor!
LOCATION 119 ;dragon's den
WEIGHT 13 ;causes player to be able to carry up to 7 items
POINTS 15 ;Treasure
END_NOUN
NOUN_DESCR 269
The rug looks quite old and very valuable.
END_NOUN_DESCR
NOUN 270
fake-rug
dragon-sprawled
The dragon is sprawled out on a Persian rug!!
LOCATION 119 ;dragon's den
UNMOVABLE
END_NOUN
NOUN 271
spices
Rare
There are rare spices here!
LOCATION 127 ;chamber of boulders
WEIGHT 13 ;causes player to be able to carry up to 7 items
PLURAL
NOUN_SYNONYMS spice
EDIBLE
POINTS 15 ;Treasure
END_NOUN
NOUN_DESCR 271
The spices are all in little bottles labeled "Shilling" or "McCormick". They
are quite rare and worth a great deal.
END_NOUN_DESCR
NOUN 272
chain
Golden
There is a golden chain lying in a heap on the floor!
LOCATION 0 ;nowhere
WEIGHT 13 ;causes player to be able to carry up to 7 items
POINTS 15 ;Treasure
END_NOUN
NOUN_DESCR 272
The chain is about six feet long and has a lock on each end. The chain and
locks are both made of solid gold.
END_NOUN_DESCR
NOUN 273
chain
locked
The bear is locked to the wall with a golden chain!
LOCATION 130 ;barren room
KEY 200 ;iron keys
UNMOVABLE
END_NOUN
NOUN_DESCR 273
The chain is about six feet long and has a lock on each end. One end is
locked to the bear and the other end to the wall. The chain and locks are
both made of solid gold.
END_NOUN_DESCR
NOUN 274
chain
Golden
There is a golden chain locked to the wall!
LOCATION 0 ;nowhere
UNMOVABLE
KEY 200 ;iron keys
END_NOUN
NOUN_DESCR 274
The chain is about six feet long and has a lock on each end. One end is
locked to the wall and the other end is laying on the floor. The chain and
locks are both made of solid gold.
END_NOUN_DESCR
NOUN 275
cloak
metallic
There is cloak made from a heavy metallic fabric here.
LOCATION 3 ;in building
READABLE
NOUN_SYNONYMS label
WEARABLE
END_NOUN
NOUN_DESCR 275
The cloak is made from a heavy metallic fabric. It is big enough that it
would cover your entire body from head to foot. The manufacturer's label is
sewn to the inside of the cloak.
END_NOUN_DESCR
TEXT 275
--------------------------------
| Made of Turbo Gore-tex |
| Wash in warm water |
|------------------------------|
| Produced by David Malmberg |
| |
| Based on original design |
| by Woods & Crowther |
--------------------------------
END_TEXT
NOUN 276
Pirate
bearded
There is a bearded pirate here.
LOCATION 0
UNMOVABLE
END_NOUN
NOUN 277
Building
Brick
There is a brick building here.
LOCATION 0
UNMOVABLE
END_NOUN
NOUN 278
Forest
Dark
There is a forest all around.
NOUN_SYNONYMS tree
LOCATION 0
UNMOVABLE
END_NOUN
NOUN 279
road
little
There is a hill here.
NOUN_SYNONYMS hill dynamite
LOCATION 0
UNMOVABLE
END_NOUN
NOUN 280
stream
water
There is a stream here.
NOUN_SYNONYMS water streambed
LOCATION 0
UNMOVABLE
END_NOUN
NOUN 281
slit
2-inch
There is a 2-inch slit here.
LOCATION 0
UNMOVABLE
END_NOUN
NOUN 282
mist
watery
There is a mist here.
LOCATION 0
UNMOVABLE
END_NOUN
NOUN 283
cave
colossal
There is a cave nearby.
LOCATION 0
NOUN_SYNONYMS maze wall walls
UNMOVABLE
END_NOUN
NOUN 284
water
bottle
There is a water nearby.
LOCATION 0
UNMOVABLE
END_NOUN
NOUN 285
oil
bottle
There is a oil nearby.
LOCATION 0
UNMOVABLE
END_NOUN
NOUN 286
programmer
bearded
There is a programmer nearby.
LOCATION 0
NOUN_SYNONYMS computer listing micro mini maxi mega paper wizard
UNMOVABLE
END_NOUN
NOUN 287
bridge
crystal
A crystal bridge spans the fissure.
LOCATION 0 ;nowhere
UNMOVABLE
END_NOUN
NOUN_DESCR 287
The bridge is made of crystal and must have cost a fortune. (Probably built
at tax payer expense!)
END_NOUN_DESCR
NOUN 288
sign
faded
Next to the door of the building, there is a faded sign.
READABLE
UNMOVABLE
LOCATION 141 ;starting room
END_NOUN
NOUN_DESCR 288
The sign is about two-feet square. The letters are quite faded and difficult
to read.
END_NOUN_DESCR
TEXT 288
This adventure game was created using the Adventure Game Toolkit.
A BRIEF OVERVIEW OF THE ADVENTURE GAME TOOLKIT
The ADVENTURE GAME TOOLKIT (AGT) is designed to allow a game designer/writer to
create and play his/her own high-quality text adventure games. Once created,
these adventure games can be shared with and enjoyed by others -- even if they
do not have a copy of the Adventure Game Toolkit themselves. Using AGT the
game developer can create two distinct levels of adventure games:
STANDARD LEVEL games that require no programming experience (honestly!!),
only a fertile imagination. These Standard Level games only require that
the game designer/writer generates the game using a word processor or text
editor to describe the various locations, objects and results of actions
that collectively make up the game.
PROFESSIONAL LEVEL games that also make use of AGT's special adventure game
metalanguage to create games as complex and rich as the game designer's
imagination and prose style will allow. These games should be technically
comparable with the published text adventure games from firms like
Infocom.
FEATURES OF THE ADVENTURE GAME TOOLKIT
AGT has a number of features that make it a very comprehensive adventure game
creation product. Some of these key features are:
* "Look and feel" of Infocom adventure games with similar screen layout
and standard vocabulary and routines.
* Large standard vocabulary with potential to define many more words
unique to a specific adventure. Typical games can have a vocabulary
of 400 words or more.
* Sophisticated parser that can understand (1) complex input commands
including pronouns (IT, HIM, HER, THEM, MY and ITS), and (2) compound
commands separated by AND or THEN or punctuation symbols, and (3)
commands addressed to characters within the game. Here are a few
examples of commands AGT can handle with ease:
GET THE FLASH LIGHT AND THEN SWITCH IT ON
PUT ON THE CLOAK, THEN EXAMINE IT; READ ITS LABEL
PLACE THE GREEN ROCK AND THE SMALL PEBBLE BEHIND THE TREE
ENTER THE HOUSE; GET ALL; EXIT; SOUTH; SOUTH THEN DOWN
SULU, SET A COURSE FOR ALPHA 14
SCOTTY, BEAM DOWN A TRICORDER AND THE QWERTY MODULE
DROP THE FOOD, THE KEY AND THE BOTTLE THEN UNLOCK THE DOOR WITH
THE BRASS KEY AND THEN LEAVE
* Function and cursor keys predefined to input frequently used commands
and move directions.
* SCRIPT and UNSCRIPT commands to echo game output to printer.
* Total compatibility with the last version of Generic Adventure Game
System (GAGS version 1.07) and GAGS' large established library of
text adventures. GAGS was the precursor to AGT.
TO LEARN MORE ABOUT THE ADVENTURE GAME TOOLKIT
Look for a file named AGTBLURB.TXT on this disk or the place/service where you
got this disk. This file is a short description of the features of the
ADVENTURE GAME TOOLKIT. This file presents an overview of AGT's special
metalanguage for creating PROFESSIONAL LEVEL games, plus presents a complete
STANDARD LEVEL adventure created without any programming.
HOW TO GET THE LATEST VERSION OF THE ADVENTURE GAME TOOLKIT AND SAMPLE GAMES
For only $20.00 you can be a "registered" user and receive the latest version
of AGT plus the source code for this adventure game and others just as good.
Registered users can also order a printed AGT manual that reveals many of the
secrets of the "Great Adventure Masters" for creating clever and fun adventure
games. Registered users can also order the Turbo PASCAL 4.0 source code for
AGT for only $50.00!
Just write or call:
Softworks
43064 Via Moraga
Mission San Jose, California 94539
VISA or MasterCard accepted for telephone orders
(415) 659-0533 12:00 Noon to 9:00 PM -- PST only
If you wish to learn more AGT products and prices, just enter the command:
PRINT ORDER FORM
END_TEXT
SYNONYMS
PUSH RUB
DROP POUR INSERT CHANGE
THROW GIVE
LIGHT ON
EXTINGUISH OFF
ATTACK KILL HIT HACK STAB CHOP CUT MURDER HURT
TELL ASK YELL
Dummy_Verb1 DEBUG
Dummy_Verb2 RELEASE FREE
Dummy_Verb3 WATER
Dummy_Verb4 SAY GO WALK RUN MOVE
Dummy_Verb5 FIND
Dummy_Verb6 JUMP
Dummy_Verb7 CROSS CLIMB FOLLOW
Dummy_Verb8 WAVE
Dummy_Verb9 FILL
Dummy_Verb10 FEED
Dummy_Verb11 DIG EXCAVATE
Dummy_Verb12 BLAST BREAK DYNAMITE
Dummy_Verb13 FEE FIE FOE FOO
Dummy_Verb14 ABRA ABRACADABRA HOCUS POCUS SESAME SHAZAM
Dummy_Verb15 CALM WAKE
Dummy_Verb16 TURBO
Dummy_Verb17 XYZZY
Dummy_Verb18 PLUGH
Dummy_Verb19 PLOVER BUILDING
Dummy_Verb20 FOREST
Dummy_Verb21 SLAB STREAMBED
Dummy_Verb22 BEDQUILT HILL
Dummy_Verb23 SHELL DEPRESSION
Dummy_Verb24 ORIENTAL VALLEY
Dummy_Verb25 GIANT SLIT BARREN
Dummy_Verb26 OIL
END_SYNONYMS
INTRODUCTION
Somewhere nearby is Colossal Cave, where others have found fortunes in
treasure and gold, though it is rumored that some who enter are never seen
again. The object of the game is for you to explore the cave and return
(safely) with as much treasure as possible. The cave is a mysterious and
magical place. You will face many puzzling and perilous challenges as you
explore.
END_INTRODUCTION